🔫Ez-IAAHeist
Braquage du complexe de l'IAA, entièrement inspiré du mode GTA:Online et de ces missions !
Configuration :
Ce script est très simple à configurer si vous suivez attentivement cette documentation !
Configurez le type d'inventaire que vous possedez : (Si vous utilisez ox_inventory, même sur ESX Legacy, veuillez préciser ox_inventory !)
InventoryRessource = "ox_inventory",
Configurer le montant d'argent que le joueur gagnera suite au braquage :
RewardOfHeist = math.random(2000, 5000),
Modifiez les fonction server/client des notifications :
Cl_CustomNotify = function(title, text, type)
exports["okokNotify"]:Alert(title, text, 5000, type, true)
end,
Sv_CustomNotify = function(aqui, title, text, type)
TriggerClientEvent("okokNotify:Alert", aqui, title, text, 5000, type, true)
end,
Vous pouvez désactiver le Blips de démarrage :
EnableBlips = true,
Possibilités de changer l'emplacement de démarrage du braquage :
StartHeistPosition = vector3(2049.5830078125, 2950.4704589844, 48.167804718018),
Vous pouvez rajouter des PNJ ennemis :
GoonsAtInterior = {
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2117.7189941406, 2927.9665527344, -61.901676177979)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2113.8171386719, 2918.8952636719, -61.901889801025)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2105.1875000000, 2929.6716308594, -61.902004241943)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2098.1159667969, 2922.6604003906, -61.909313201904)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2136.0083007812, 2917.9460449219, -61.90189743042)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2136.0786132812, 2924.8203125000, -61.90189743042)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2130.5895996094, 2924.8806152344, -61.911083221436)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2124.0710449219, 2918.7392578125, -61.901931762695)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2120.6564941406, 2926.1757812500, -61.901935577393)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2115.9543457031, 2928.0664062500, -61.926300048828)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2109.7246093750, 2930.0219726562, -61.905899047852)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2099.8862304688, 2932.9150390625, -61.901992797852)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2097.8327636719, 2944.1911621094, -61.902729034424)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2074.3601074219, 2946.4091796875, -61.902015686035)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2049.0178222656, 2956.1184082031, -61.897605895996)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2050.8352050781, 2968.4360351562, -61.901794433594)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2057.1806640625, 2978.1135253906, -61.901786804199)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2060.5646972656, 2988.2021484375, -62.302089691162)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2065.7192382812, 2984.0844726562, -62.302043914795)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2060.5400390625, 2993.3620605469, -67.701652526855)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2067.8247070312, 2986.2082519531, -67.701553344727)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2051.9250488281, 2971.3850097656, -67.301383972168)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2068.6247558594, 2973.3383789062, -69.901611328125)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2060.3527832031, 2993.9345703125, -72.702392578125)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2053.3208007812, 2998.8244628906, -72.702087402344)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2041.1263427734, 2993.2131347656, -72.706237792969)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2034.7248535156, 3000.2934570312, -72.702003479004)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2035.8449707031, 3012.2343750000, -72.702011108398)},
{model = "s_m_m_fibsec_01", weapon = "weapon_smg", position = vector3(2031.0174560547, 3021.3193359375, -72.703964233398)},
{model = "s_m_m_fibsec_01", weapon = "weapon_combatpdw", position = vector3(2021.3403320312, 3022.6010742188, -72.691772460938)},
-- u can add more pnj in iaa complex if u want :D
},
Possibilités de configurer votre fonction de dispatch pour les appels police :
DispatchNotify = function()
--- insert ur dispatch notify here !
end,
Pour proteger votre serveur des cheateurs, EzDev a fait en sorte de pouvoir punir les cheateurs en cas d'exploitation du côté serveur, pour ca configurer votre fonction (côté server) pour punir un joueur en cas d'abus des fonctions de reward !
BanIfExploitsTheRewardByCheat = function()
-- insert the function for ban players if he have exploits the reward event ! :D
-- server side !!!
end,
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